So, stating that “Final Fantasy XVI will be more mature than its predecessors” might be a little bit of an overstatement. Final Fantasy VII was not a “kids” game.įinal Fantasy was at the vanguard of mature themes in the 1990s, as far as mainstream games went. The game also killed its “princess” character in brutal fashion (thought there was no blood) in full CG glory. Themes like genetic manipulation, engineering, and cloning remain at the forefront of science. The game’s socio-environmental political themes about the dangers extreme capitalism and the exploitation of natural resources, continue to be relevant today. For example, we had suicide and genocide as themes in Final Fantasy VI.įinal Fantasy VII, as a work of science fiction, and I am talking the 1997 original here (not the “whisper” and alternate timeline nonsense that Tetsuya Nomura conjured up with FFVIIR), has aged better than most titles. In its hey day (1990s), the Final Fantasy series did push the envelope as far as mature themes went in terms of gaming. When the topic of Final Fantasy “growing up” to satisfy older gamers in their 30s and 40s came up a few weeks ago on our site, many old time fans took it as an insult to their treasured childhood memories. Yes, Final Fantasy VI and VII Were “Mature” for Their Era Celes’ unsuccessful suicide attempt was a powerful (and mature) scene for a 1994 video game. However, in my view, what is most interesting about this entry is that it earned its first “Mature” rating classification in the (main numbered) series’ history. Clearly, Final Fantasy XVI is an important project for him and his team. Second, the game’s producer, Naoki Yoshida, has a good reputation, and he has said all the right things in the lead up to the game’s (2023) release. News and recent trailer of the upcoming Final Fantasy XVI have been exciting for many FF fans for a variety of different reasons.įirst, the game is seen as some sort of rebirth for the series after nearly two decades of unpopular mainline Final Fantasy games.
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